Ing. Martin Hatka
Defense type
Ph.D.
Date of event
Venue
zasedaci mistnost c. 112 Fakulty jaderne a fyzikalne inzenyrske CVUT, Praha 2, Trojanova 13
Mail
The thesis starts with an overview of the existing texture synthesis and editing approaches. The thesis deals with multispectral, usually color, static textures and is particularly focused on BTF synthesis, editing and visualization.
The major objective is to develop novel algorithms for real-time smooth texture
and BTF texture synthesis. Several smooth texture synthesis algorithms were
published but only a few of them are applicable to demanding BTF textures.
Most of them do not enable real-time BTF texture synthesis.
The main contribution of the thesis is the development of several novel texture
editing methods. The purpose of such methods is to create BTF textures with
anticipated visual properties of real measured textures in the way alternative to
complex measuring process.
The last but not least objective of the thesis was to develop a solution enabling
to render BTF textures. Such 3D graphical application was not available yet. This
novel solution for full-quality BTF rendering is essential to verify eciency and
usability of proposed novel texture synthesis and editing methods in practice.