Date
Room
External Lecturer
Tomáš Valla
Affiliation of External Lecturer
FIT ČVUT
Department
When we talk about a game, or game setting of certain process, this
means we are in the world where there are selfish and greedy entities,
which compete each other. It is much harder to control and manoeuvre
this environment, when compared to a setting when there is a central
authority which may impose any demand on the environment and all
entities. Among such “anarchy” setting are for example computer
networks on the Internet (hardly anyone can dictate how should the
connected computers behave, but still we would like to impose certain
protocols and recommended behaviour), democratic economies (we need to
preserve some freedom of subjects on the market, but we would still
like to collect taxes, punish unfair traders and manipulate the whole
economics in a certain direction), and many other examples. In this
talk we give a gentle introduction to the topic of algorithmic game
theory with the focus on the “price of anarchy” concept. We then show
the following result: when we consider the competitive setting of the
vertex cover problem for graphs and its generalisations, where each
vertex is controlled by an independent player, we design a game that
reaches the same global quality vertex (set) cover as in the
central-authority setting. Here we have to measure the quality of the
reached cover in the terms of approximation of the optimal solution,
as the vertex cover is a classical NP-complete problem.